About
Fourteen years of making the loop fun.
I'm a game designer from Bengaluru. I've spent fourteen years on systems, economies and live operations for mobile, PC, AR/VR and location-based games, most recently as Principal Game Designer on eCricket at LightFury Games, where I set the design direction from the first foundations through playtesting and closed beta.
Before that I led the meta and economy layer on Dream Cricket and the progression and monetisation systems across Gear Inc.'s titles. I've mentored more than nineteen designers along the way and still think the best design review is a playtest with the dials visible.
The rest of me lives at Game Design Daddy.

Career
Fourteen years, one save file.
Drag or scroll sideways ⟶
Character sheet
Stats, self-reported.
Perks unlocked
- 01Evidence over opinionEvery system ships with data hooks and dials.
- 02Designers who buildThe prototype is mine to make, not a ticket.
- 03AI as force multiplierFaster specs and balance passes, human judgment kept.
- 04Player-first, alwaysIf it isn't fun in the first minute, it isn't done.
- 05Cheat code↑ ↑ ↓ ↓ on this page does something.
Contact
Let's make something players don't put down.
Local time --:-- ISTNow playing Unreal, with coffee