Bengaluru·Principal Game Designer
Niraj Sanganidesigns the systemsplayers stay for.
Principal Game Designer. 14+ years of systems, economy and LiveOps design across mobile, PC, AR/VR and location-based games, from first prototype to closed beta.

Selected impact
Selected work
Three games, three different problems.

eCricket
Core gameplay feel and the Ultimate Team meta for a cricket game built to be played, not just watched.
Official promotional art, LightFury Games. Not gameplay capture.

Dream Cricket
The meta and economy layer for a live cricket game: Battle Pass, Store, Gacha, Quests and Live Events, all tunable from the backend.

Gear Inc. systems work
Progression, meta-game, difficulty and monetisation systems across Angry Birds Match, MyVegas Bingo and Football Puzzle Champions.
Career
Fourteen years, one save file.
Drag or scroll sideways ⟶
Character sheet
Stats, self-reported.
Perks unlocked
- 01Evidence over opinionEvery system ships with data hooks and dials.
- 02Designers who buildThe prototype is mine to make, not a ticket.
- 03AI as force multiplierFaster specs and balance passes, human judgment kept.
- 04Player-first, alwaysIf it isn't fun in the first minute, it isn't done.
- 05Cheat code↑ ↑ ↓ ↓ on this page does something.
Elsewhere
Other things I keep running
Sister sites, a studio, a book and a few tools. Some live, some mid-build.
Game Design Daddy
The memoir The Box Isn't Real, the Arcade, after-hours me.
gamedesigndaddy.com (opens in a new tab)
The Arcade
Small browser games, playable in the time it takes the kettle to boil.
gamedesigndaddy.com (opens in a new tab)
The Box Isn't Real
The memoir. Fourteen years of making games, written down before I forget the good bits.
gamedesigndaddy.com (opens in a new tab)
Web and Flow
A portfolio editor for designers who would rather write than fight a page builder. No public URL yet.
No public link yet
Contact